I originally planned to save this question for the next “Questions And Answers”, but instead I decided to make it a full post.

A question both Vanja and I have gotten more than just once, is “How did you meet, and how did you start working on collaboration projects”?

To make a rather long story short: Vanja and I met 10 years ago, on a comic convention in Norway. It was love at first sight, but we lived in different cities so the distance between us wasn’t exactly short, so we began to send each other e-mails. As things progressed and we found out we had a lot in common and fit really well together, we started a relationship and I moved to Stavanger, where she lives.

At first, we didn’t work on any collaboration projects, we had our own things but would often ask each other for advice, constructive critique and suggestions. However, it was when Vanja came with the idea for “Sally The Ghost Hunter” that the ball got rolling. She would write the manuscript for the stories, while I would sometimes come up with ideas for certain scenes or story ideas. After a few years of doing “Sally The Ghost Hunter”, Vanja also had the idea for “Bella Mortis Presents” , which consists of short horror comic stories, with various themes, and I automatically loved the idea. While “Sally The Ghost Hunter” will be concluded in a few episodes from now, “Bella Mortis Presents” can continue for as long as I’d like to. Vanja also writes the manuscript for these comics, while I add suggestions or come up with some ideas for the scenes and plot (fun fact: episode #7, “The House By The Road” , was based on a dream Vanja had). The only exception is “Happy Helloween” , which was an old short comic I had made several years back, that I decided to re-publish as a “Bella Mortis Presents” comic and made some additional pages for.

We have an excellent way of working together, and since we have always shared a mutual interest in horror and mysteries we’ve always easily been able to inspire each other. After seeing a movie together we can talk for hours about inspiration and ideas we’ve gotten from it, and we both get really inspired on our trips abroad (especially to Paris, a place we’ve both fallen completely in love with). Vanja is also a good editor for me as she’s honest with me if I come up with ideas that may not fit in, or things that I should change. Living together under the same roof probably make the process a lot easier, that’s a given, and I consider myself lucky to have a partner to work with on projects like this. As mentioned a few times here on this blog, we’ve also expanded our collaborations to other kind of projects as well: http://inkedinhell.tomte.org/projects/upcoming-game-project-concept-art-part-3/

So, that’s how we met, and that’s how we work together ๐Ÿ™‚

Here’s some preview pages from the upcoming “Bella Mortis Presents” episode (these pages were released earlier on Patreon). The title of this episode is “Cabin Fever”.

Bella Mortis Presents, Cabin Fever previews

Bella Mortis Presents, Cabin Fever previews

Bella Mortis Presents, Cabin Fever previews

Bella Mortis Presents, Cabin Fever previews

Bella Mortis Presents, Cabin Fever previews

Hereโ€™s some more concept art drawings from our upcoming 2d jungle game project! It’s taking time, but we’re getting closer and closer all the time until we’ll finally have the first demo ready (and when we’re getting that close, we’ll post more about this project on our Patreon page).

Below is a concept art drawing featuring one of the enemies you’ll encounter in the game: a “Skull Spider”. These are huge spiders that are using human skulls as shields, and you need to break the skull before you can take out the spider. The “Skull Spider” will also spit venom at you.

Skull Spider, game enemy concept art

And here is a concept art drawing made by Vanja, featuring one of the characters in the game. Her name is Paquita. She is not the protagonist in the game, but she’s got an important role in the story. More will be revealed later!

Nude jungle game concept art Jungle dancer game concept art

As mentioned before, this game will have both a “sfw” version and a “nsfw” version. The latter will include nudity and animated sex scenes, while in the “sfw” version you won’t even see Paquita’s tits like shown in the drawings above. The story will still be the same no matter which version you’ll play, the adult scenes will just be “extra’s”.

Stay tuned! More to come ๐Ÿ™‚

 

Here’s links to the previous posts I made about this upcoming project:

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